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The Four Guilds.
Most of The Four Kingdoms is based all around the battle between four kingdom guilds, these guilds are very individual, they hold many different abilities, they live in very different places and have many different reasons why they are against each other.



Each Guild has their large main kingdom, their secondary kingdom and surrounding territory.

The main kingdom holds that guilds Main castle which is the players base. (There guild home), they can also travel to their secondary kingdom to further protect the field  and get closer to the other kingdoms.

 

Guilds

Camelot
 

Camelot, a Main In-land Kingdom, covered within forests of  dark spruce trees, colourful flowers and tall valleys leading like mazes everywhere. Home to the brave hearts.

Camelot's resemblance colour is red.

Camelot's market will find that Spruce Logs and wood and more natural resources like torches, stone, cobble and many more are genuinely cheaper than the other kingdoms due to it's close proximity from getting these resources.

Camelot uses an old Medieval style theme, with little twists in certain areas.

 

Camelot's main abilities from birth are taught through sword fighting, other abilities are just extras.

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Mordor
 

Mordor, in the corner of the seas, home to dozens of large rivers, hills and huge trees that give a dark distant essence. Home to the expert arch-men.
Mordor's resemblance colour is Yellow.
Mordor's market will find that, Buckets of Water, Oak logs and wood are genuinely cheaper than the other kingdoms due to it's close proximity from getting these resources.
Mordor uses a bright, unique but strange style theme, with little twists in certain areas.

Mordor's main abilities from birth are taught through bow and arrow, other abilities are just extras.

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Handra
 

Under Construction.

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Draelic
 

Under Construction.

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